Lots of UX Designers like to use Rapid Prototyping apps like Balsamic / Axure but I personally can get more results, faster with Photoshop just because I have been using it for so long.
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If you need to edit or update wires/mocks, Photoshop skills are more widely accessible than Balsamiq / Axure ones are.
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Axure for wires, Photoshop for comps.
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As a visual design team, we use Photoshop (for better or for worse...), Illustrator, and InDesign for the most part, and our UX team uses Axure a lot, and they're always trying out new prototyping tools.
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Things like Photoshop, Illustrator, Axure, Balsamiq...these are all tools to produce deliverables.
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But nearly everything I did in there can be done with Axure as well, which I've only picked up about 2 months ago.
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We mostly use Axure, so there are serious limits to what you can "code" but it's still possible to create some pretty complex interactions/animations.
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You can also try Axure or Omnigraffle which are also popular.
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Most agencies like UX designers to case the user base, figure out the flow of the app from screen to screen, mock up the layouts for what they feel would be the best user experience (I use Balsamiq to do this, some people use other tools like Axure or Omnigraffle), then maybe create an interactive prototype before design starts.
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I think learning how to use Axure is a good bet.
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It also helps occasionally to whip out some quick proofs of concept when Balsamiq is not quite enough and I don't feel like mucking around in Axure all afternoon.
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Just to point out the massive elephant in this room: I'm sure those tools are all lovely but virtually every pro uses Axure because of its sharing and collaboration tools.
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I tried a very simple layout in Axure.
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Axure wireframing tool has lots of templates to create different screen mockups and you can publish to the web for sharing.
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For UI Design, what you will be doing generally depends on where the project you're working on is - research at the beginning, sketches right after, mockups done in some prototyping tool, some high-fidelity mockups later, and then if you have some coding skills, possibly work on Axure prototypes and moving into html/css prototypes (though they won't be polished like web devs).
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I do my mockups with Android Studio or Axure (free for students).
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Learn the tools designers use such as photoshop (or Sketch), Illustrator, Axure, etc.
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Any thoughts on an import from axure or omnigraffle?
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