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English sentences with complexity level in context,

21 exact matches

I think Jinx and Quinn are the only adcs with a similar complexity level, and I think Kalista still trumps them.
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You say you don't think it would hinder good code - can you point me to even one example of something of that sort of complexity level (non-toy compiler, web browser, word processor, operating system kernel, AAA game, etc.)
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AMD (to my knowledge) does not have anything of this complexity level built in.
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But I've also been cooking chicken so I'm trying to get the inside done and the outside golden which might up the complexity level.
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Sites, aka brochure shit is not the complexity level at which you use something like python.
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I think with the increase in teams and the weirdest roster shuffle offseason I've ever seen, only like four teams will be competitive and the other 6 will probably be complexity level, with one new team that ends up being good.
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I don't think this mystery is on the 'Cicada 3301' complexity level that we make it all out to be...
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This will decrease the cyclomatic complexity (level of indentation), divide it into more manageable chunks, and allow you to write meaningful method names for those chunks to make the code more comprehensible
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You know what is going to happen at that point, the majority of Space Truckers as you called it are going to scream that sucks and beg for such complexity levels to be removed.
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Bugs are ALWAYS found, in ANY software, and the complexity level these days means it is inevitable.
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I've looked into it, but not closely enough to understand the different complexity levels.
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I haven't seen systematic studies on this, but my impression is that all vertebrates have approximately the same body plan and complexity level, except perhaps for neuron organization.
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Its obvious that the complexity level in this set is very high, why push the bar on it after so many consistent years at a low complexity?
source: Reddit

i'm certain there are dancers here that can benefit from a pattern of this complexity level.
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Unfortunately for the vendors most of the embedded stuff is heading to a complexity level where some more than C can be very useful while the Microprocessor is not ready for something that is not close to the metal.
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They're chock full of anachronisms (as a result of their efforts to thoroughly sample the culture of the region the expansion is based on), and many of the leftover cards don't jive with Farmers: Complexity Level 3.
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Building on this idea a bit, have it be a sliding range scale from 0-10 (i.e, you can increase the minimum and decrease the maximum) with example games at each complexity level.
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Long after your death 'this post' reached complexity levels that you would have been able to grasp, alas, you're long dead.
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Well, there's stuff in-between the complexity level of "just connect everything to the controller" and the complexity level of a Super Soaryn Drive.
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Each group has its own, internal group complexity levels, so you can have a complex jinx that's more powerful and difficult to perform than an easy hex or curse.
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The complexity level of the rules is very modular, and player contribution is accommodated to the level of necessary.
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The complexity and level of skill needed doesn't really have to be a hindrance to how competetive a game can be, according to that.
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As for Mentor, "complexity, power level, and efficiency" are not what I think of as indicators of mythicness.
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Mentor is a combination of complexity, power level, and efficiency.
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The latter simply isn't possible for current devices given the complexity and level of integration.
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A game with the complexity of Smash can reach that level too if balanced the right way/updated consistently.
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The ability to respond to a particular game with your build path as you level adds a layer of complexity I am excited to explore.
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When I talk about a "streamlined cardbase" I'm speaking specifically about HS growing their cardbase without reaching Magic-levels of complexity.
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Also there is a password minimum level of complexity, we can skip all the attempts that don't satisfy this.
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Not recommended for serious play, it puts me somewhere around 1.5k behind sim dps, and brings the complexity down to simplefrost levels.
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In summary, the game uses a dynamic, goal-oriented approach to mook AI; it adds a high-level planning system so that individual agent state machines do not need exponential complexity.
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No one's ever complained about my screenshots, even though I use the most minimal settings for everything except Texture Quality and Character Level of Detail on High, plus Shader Complexity on Low.
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Meanwhile, without braces you lose the ability to nicely move large chunks of code around between indentation levels without more complexity.
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I don't think we will get this level of complexity in HS soon.
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), cable type, wall outlet type, rack, patch panel, patch leads, what level of support , complexity of the required network (security?).
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"The Omega Point is the purported maximum level of complexity and consciousness towards which some believe the universe is evolving.
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In this hypothesis, developed by Teilhard in The Future of Man (1950), the universe is constantly developing towards higher levels of material complexity and consciousness, a hypothesis of evolution that Teilhard called the Law of Complexity/Consciousness.
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The core set tends to have simpler cards that are easier to understand as it is primarily designed for newer players, but the depth and complexity of the cards aren't as high as Khans of Tarkir, an "expert-level" set.
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The game ramps up in difficulty and complexity once you enter Pandaria (level 85).
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Do you believe this new level of complexity will deter modders and modding crews?
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If a game has a steep learning curve it just means that the basic user has to learn lots and lots of levels of complexity to have success at high levels.
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Values can also be adjusted by any number of factors like behavior, distance to targets, character level differences, or pretty much anything you can think of, but there is no need to introduce complexity unless you really need it.
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(correct me if I'm wrong) I feel as though the changes have put a new level of complexity into the level of teamwork.
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I had an initial knee-jerk (I think emphasis on the jerk) reaction to this, thinking "Well perhaps a game with this level of complexity isn't for him."
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I feel like how army movement is in the game adds a level of complexity to army movement that A.
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There's all sorts of complexity related to the heating and cooling of the oceans, etc, but at a very high level, the same stuff I've said above also applies to ocean temperatures.
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The causal interactions may be more or less complex, but I see no reason to assume that something "extra" emerges merely because a certain level of complexity has been reached.
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And given the appropriate level of re-investment in our country, wealth will continue to be created and a middle class will be strengthened, what is happening is that lifespans are growing and the commensurate amount of knowledge needed to engage in certain activities of that society as well as the difficulty/complexity of acquiring that highly structured knowledge is increasing rapidly.
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Optional complexity to enter higher levels of play isn't the same as having a front loaded learning curve that takes a couple of days of digestion to surmount, if that makes any sense.
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They're unique in that a database is practically an operating system on top of an operating system and that level of complexity is going to lead to some fun.
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