So give axe that, but lethal.
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Axe can ult the courier which instantly kills it and gives Axe the speed boost.
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Jugg has downtime between spins, but give Axe a Heart and he can spin literally forever if you just keep throwing creeps at him.
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but if is about arming a warband/army with weapons and you only have limitid ressoures, you might just give axes to most and leave the few swords for the elite soldiers.
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Shadow Wave deals physical damage, and Berserker's Call gives Axe 40 bonus armor.
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It lets War Clerics pretend that they're Sages with worse stats and only one weapon option, or gives axe users a much worse ranged option due to their typically low magic stats, and are completely obsolete for Dread Fighters.
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There's plenty of reason to give Axe an illusion rune in the first 15-20 mins of the game, but I can't see a reason to specifically build Axe for using illusions.
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But taunt gives axe like 40 armor.
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Just gotta disarm them, give them axes, and all will be carnage.
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I mean, you can't give lava axe doublestrike or fling lava axe after it's dealt damage.
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Plus backing up could be dangerous, if he tripped over something he didnt see, thatd give the axe-wielding guy more than enough time to attack and easily kill or at least seriously wound the cop.
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With eight eyes I give the axe a good once-over and check it for anything resembling a curse before prying it out of the ceiling.
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Or just give his Axe less slow but more speed buff.
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"You give me axe.
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I was using a gamepad controller before which also gives two axes, but the lack of direct throttle input really made flying difficult.
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Could You give magic axes access to RDT?
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Give me axe."
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It would help the PC's in knowledge hooks, as well as give them axe fodder.
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Redoing buzz axe rampage would likely be seen as lazy by the fans, unlimited Oz sounds like a terrible capstone, and why are we trying to give Krieg anarchy?
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-Give Lilith a Sol Creator instead of havoc axe.
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I can give you a golden axe for free :)
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Gives you time to prepare for them coming through, in which case if you have a gun and they have to switch from axe to gun, they're dead.
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That's when you know you've gotta give him the axe.
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Blood trance once boosted by a com can actually give you an extra 50 seconds rampage/rtb time so that plus standard 15 seconds is over a minute of throwing exploding buzz axes and hacking peoples necks off.
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You'll probably have enough Devotion to make it a Lava Axe on a 4/2 body most games, and it gives Ferocious to boot.
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), and his melee Axes give miss chance which also helps.
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Yeh the damage to the track guard gives it away along with the small almost gas axe like hole.
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thus killing axe, and healing bloodseeker whatever % of HP the current level of bloodrage gives
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Also keeping in mind the axe gives you a 1.5 bonus to damages
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Nice axe, and the little dings and chips give it a bit of character.
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It gives you the ability to take your two handed axe and chop straight through the locks on chests.
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I can give you 2 silver axes for free :)
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Pick one or two weapons as major skills, and pick a race that gives initial boosts to these skills (orcs for axe, redguard for long blade, etc.)
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He will be forced to make his axes drop in safe spots which will give your adc the ability to lasthit without being harassed by Draven.
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Knowing when to give up an axe is just as important as catching them.
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If you do, give him a Havoc Axe.
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i have a spare axe on my alt character, just give me a minute to sort everything out :)
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I can give you 1 golden axe for free :)
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Especially with that new passive that gives you Onslaught for 3 seconds when you kill something with an axe.
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He was nice, but I had to give him the axe.
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Axe ksing is acctually legit though, because it gives a great buff to you and your teammates.
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(c) Unbowed does not, of course, actually cost stamina, but I find this advantage is pretty small, since I usually use axes, which have a slightly faster attack speed, and often use an axe that gives me 20 stamina on kill.
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Everyone in a show may give a shot about it, but there is an executioner waiting to drop his axe as soon as the numbers don't lineup.
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No fast travel means hours spent on walking, you must look up quest location sometimes, you can create 'kill everything' spell, you can be killed by lack of luck, just because you missed quadrillion attacks on this cliffracer even with hours of grinding combat skills, you can't advance guild questline in one go, some dungeons must be left 'for later', but on the other hand there's not forced exploration with lot of content on the roads, guy with no pants, guy with no axe, guy with no glove, girl with no ring; you can jump over continents and fly through the air, there is no forced limitation, you must be good at what you want to be good at to face better mobs, alchemy has meaning, you must give in to spell school, and so on.
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Enigma , SK and Axe are junglers that farm items like blink and mek to give a huge advantage to your team in the midgame.
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Sylv on warrior girl that gives 2/2 axe and then brew it.
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Give Tormund or Victarian and The Mountain a double handed Axe or Weapon only.
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As the single MD school that gives you a guarantee, Temple has less of a thinly veiled axe to grind with certain aspects of your application.
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Lost Bloodlines 2: Gives you dread fighter, a Male-only class with Swords, Axes, and Tomes.
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The biggest advice that I can give is to ALWAYS lead your axes.
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