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English sentences with in difficulties in context,

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The fights are the same for every player so they are not specific to your teams and increase in difficulty the further you get.
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As /u/GTB3NW mentioned, Nebula, Protostar, and Fusion are all good/fun and increase in difficulty.
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Dictionary
difficulties (noun)

  • a series of frustrations
source: Wiktionary

difficulty (noun)

  • The state of being difficult, or hard to do.
  • An obstacle that hinders achievement of a goal.
  • Physical danger from the environment, especially with risk of drowning
source: Wiktionary

difficulty

  • n. Something tha...
  • n. Something that is a problem for you.
source: Urban Dictionary

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I'm currently working on Sonic Before the Sequel, which has amazing soundtrack and some good visuals, but feels pretty lax in difficulty.
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How's it looking like in mythic with the ramp in difficulty (for sure depends on the fight, but how are you approaching things for best efficiency and throughput)?
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Very telling of the change in difficulty blizzard made, considering there's only 7 bosses in Highmaul, whereas there were twice that many in SoO.
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Enemy intelligence isn't the only variable in difficulty.
source: Reddit

I enjoyed the ramp up in difficulty of Imperator and having to resolve things.
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They have several sets that increase in difficulty.
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Not to mention that increase in difficulty often means higher health or the enemy.
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The same mindless grinding and heavy learning curve is exponentially increased in difficulty when you become competitive in PVP.
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But first, WH's are tiered in difficulty, if you go into a C1-3 you have a chance of a faction site (Sansha's Nation, etc.)
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Civ IV is a masterpiece compared to Civ V. It is however, more complicated and has not aged too well that's why you should take a good 20 hours to master it before moving in difficulty.
source: Reddit

It didn't seem to have any consistent increase in difficulty.
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The game ramps up in difficulty and complexity once you enter Pandaria (level 85).
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G to H is a big jump in difficulty if I remember correctly, and then H to I/J is another big jump...with J being a little easier than I.
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It should also be no discernible difference in difficulty when machining the case from stainless instead of aluminum.
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You may think this sounds stupid or maybe "basic" in difficulty, but in addition to gesture drawings, you could try drawing shapes and 3D objects.
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But based on what I've heard, they might not be stellar and the degree really only increases in difficulty from here so it's a good time to go sit with an advisor and talk it out.
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I think the most interesting aspect of AI improvements is increases in difficulty in enemies.
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You have a point, but the New York Times crossword puzzle varies in difficulty throughout the week.
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The higher you'll go in difficulty' the least you'll be able to get some, thus you have to focus on the most important ones for you, especially early one.
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For what it's worth, the difference in difficulty of getting achievements on each mode/difficulty is pretty hugely different.
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Their skeletons have signs of arthritis, and their lower vertebrae point to a life passed in difficulty, he said.
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Most of those boxing machines can be adjusted in "difficulty".
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Choosing a random civ and having pretty unfavourable terrain definitely didn't help the jump up in difficulty here.
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Long run growth trend closer to 3-5%, leaving many in difficulties.
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The clips vary in difficulty, but there are many basic ones.
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Where would you place it between learning Chinese and English (or whatever your native language is) in difficulty?
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War is also magnified in difficulty.
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What the game lacks in difficulty is made up in tediousness
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Now go up in difficulty and play on a real map.
source: Reddit

I don't know if that'd make up for the difference in difficulty enough to justify Light 36 gear, but it'd help.
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I didnt notice much of a jump in difficulty between 142 and 152, just an extension.
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I have a few MEC's, researched GAUSS and AEGIS power armor... its my 3rd playthrough on LW 14i and I keep getting huge ramp ups in difficulty.
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In difficulty, how would you say the platinum for the second game differs from the first?
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I wouldn't recommend taking the time it takes to perfectly nail down sevens before moving up in difficulty.
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I'd give the edge to Link overall in difficulty.
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So team up (don't go too high in difficulty!)
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But comparable in difficulty with building a rocket capable of orbit, accurately putting it on a trajectory for Venus, and building a probe studded with cameras and instruments that can stand lead-melting temperatures and sulfuric acid rain, collect data and transmit it home.
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I'm off put by a few randomly spikes in difficulty but overall a great experience.
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Up a notch in difficulty is Arkham Horror.
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You can plug in difficulty of meal and match it to a day of week.
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I can appreciate the increase in difficulty from the main series games here.
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How much difference do you find in difficulty working say, ELMAX and 1095?
source: Reddit

I also agree that there is a lot to complain about to GF, like the decrease in difficulty in recent games to name but one example, it's just some of the most vocal complaints are really silly/impracticable.
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ones, and if you kill a few waves then try to just run in circles you will get killed because of the increase in difficulty of the mobs.
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The promise was increasingly good hardware that would keep up with increase in difficulty and competition for as long as the buyer wanted without a need to re-buy.
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